Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (1)

This is a ranking page for the hero Robin - Fated Vessel from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Robin (M).

Heroes With the Same Name

Fallen Robin (M)

Winter Robin

Robin (M)

Halloween Robin (M)

Legendary Robin (M)

Groom Robin (M)

Brave Robin (M)

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (9) Young Robin (M)

List of Contents

  • Rating and Basic Information
  • Best IVs
  • Best Builds
  • Stats
  • Roles, Strengths, and Weaknesses
  • Should you Unlock Potential?
  • List of Skills
  • Community Feedback
  • How to Obtain / Illustrations / Voice Actor / Quotes
  • Related Guides
Special Heroes - Double Vision Featured Heroes
Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (10)Young Robin (M)
[9.0/10]
Young Robin (F)
[9.5/10]
Young Lissa
[9.0/10]
Young Emmeryn
[9.0/10]

Young Robin (M) Rating and Basic Information

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (14)

Overall Rating9.0/10
Reroll Ranking (excluding Inherit Skill)A
(▶Reroll Ranking)
Ranking (including Inherit Skill)A
(▶FEH Tier List)

Robin - Fated Vessel: Basic Information

Color / Weapon Type / Move Type

Red/Red Tome/Infantry

Rarity

5 Star

What Kind of Character Are They? ・Weapon skill deals pre-combat damage, grants bonus stats and damage reduction, neutralizes effects that slow down unit's Special charges and foe's non-Special damage reduction, and applies 【Divine Vein (Flame)】 on terrain.
・Exclusive C skill grants 【Rally Spectrum】 to unit and nearby allies, grants bonus stats, and can warp to allies with 【Rally Spectrum】 up to 5 spaces away.

Young Robin (M) Skills at 5★

Fell War Tome

Might: 14 Range: 2
Grants Spd+3.
If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills.
If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

Ignis

Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Def.

Flash Sparrow

If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

Magic Gambit 4

If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%).

Tip the Scales!

At start of turn, if unit is within 2 spaces of an ally, grants 【Rally Spectrum】 to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with 【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat.
【Rally Spectrum】
Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerates); otherwise, X = 2). (That turn only.)

Young Robin (M) Best IVs

Recommended IVs

StatSuperboon/SuperbaneIV Recommendation
HP (18)Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (24)★★★☆☆
Atk (13)Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (25)★★★★★
Spd (6)Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (26)★★★★★
Def (12)Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (27)★★★☆☆
Res (3)Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (28)★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All UnitsTrait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Young Robin (M) are +Spd and -Res. Boosting Spd with the aid of a superboon helps Robin create follow-up attacks against his foes and avoid follow-up attacks from the fast metagame foes.

Robin's Res is abysmal at only base 16 and no amount of investment will protect him from half-decent magic damage attackers. Taking Res as a bane is the best option.

+Spd for a +10 merge

We recommend +Spd when merging Young Robin (M) up to +10 to ensure he maintains his Spd advantage against his foes.

Young Robin (M) Best Builds

General Use / Budget Young Robin (M)

HOT

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (29)Fell War Tome

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (30)Draw Back

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (31)Ignis

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (32): -

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (33)Flash Sparrow

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (34)Magic Gambit 4

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (35)Tip the Scales!

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (36)Blade Session 3

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (37): -

How to Use, Explanation

Young Robin (M)'s base kit already allows him to perform his job as an offensive attacker well. We opted for Blade Session 3 because it provides the most Atk/Spd bonuses on the Sacred Seal slot, especially with his warp effect allowing him to clean up after his allies have already initiated.

Source Heroes for All Skills

Young Robin (M) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
183
HP

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (38)40

Rank: 472/1141
Atk

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (39)46

Rank: 32/1141
Spd

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (40)45

Rank: 100/1141
Def

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (41)36

Rank: 192/1141
Res

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (42)16

Rank: 1112/1141

Stat Values

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4565524120 223
Lv.40 +104551494120 206
HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 49 40 20 206
+Atk
Lv.40 +10
44 53 49 40 20 206
+Spd
Lv.40 +10
44 50 53 40 20 207
+Def
Lv.40 +10
44 50 49 43 20 206
+Res
Lv.40 +10
44 50 49 40 23 206

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills4060483616200
5★ Lv.404046453616183

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.11827912369

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (43) Young Robin (M)

40 46 45 36 16 183

Nabata Tormod

40 43 45 25 30 183

Hayato

39 43 45 24 31 182

Sage Nino

38 41 46 20 32 177

Rearmed Ophelia

39 44 36 25 32 176

Salem

41 38 36 18 38 171

Hugh

40 38 42 27 24 171

Pelleas

43 40 36 21 31 171

Ewan

38 37 33 23 35 166

Miranda

38 36 35 21 36 166

Azelle

41 37 39 26 23 166

Erk

45 35 39 19 27 165

Nyx

36 42 40 19 28 165

Brave Lysithea

40 40 39 21 25 165

Gharnef

38 30 34 27 23 152

Bridal Tharja

39 35 35 21 21 151

Morgan (M)

37 33 34 20 26 150

Arvis

33 34 31 17 33 148

Tharja

39 32 34 23 20 148

Katarina

34 32 34 15 32 147

Note: Stats bonuses from skills are not taken into account.

Young Robin (M) Roles, Strengths, and Weaknesses

Young Robin (M) Roles

Robin - Fated Vessel Roles
Close-Physical Ranged-Physical Close-Magic Ranged-Magic
Physical Wall Magic Wall Effective Weapon Movement Assist
Exclusive Skill All-Range Counter Recovery Refresher
Legendary Mythic Duo / Harmonized Resplendent

Young Robin (M) is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Young Robin (M) Strengths

Fell War Tome has built-in Flared Sparrow and pierces damage reduction

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (79)

Young Robin (M)'s Fell War Tome has a built-in Flared Sparrow effect where it deals 7 pre-combat damage and applies 【Divine Vein (Flame)】 terrain.

Instead of simply Atk/Spd+7, Fell War Tome grants Atk/Spd/Def/Res bonuses based on his foe's max Special cooldown count value (with a minimum bonus of Atk/Spd/Def/Res+8).

Fell War Tome also grants Robin 30% damage reduction on his foe's first attack, neutralizes effects that slow down Robin's Special cooldown charges in combat, and pierces through non-Special damage reduction effects if Robin triggers an offensive Special with cooldown count value 3 or more when he attacks.

Tip the Scales! grants 【Rally Spectrum】 to himself and nearby allies

Young Robin (M) also carries Tip the Scales!, which was previously exclusive to Brave Robin (M).

This skill grants 【Rally Spectrum】 to himself and his nearby allies at the start of each turn.

【Rally Spectrum】 grants Atk/Spd/Def/Res+5 to the affected unit during combat and if that unit has an offensive Special, reduces their Special cooldown count before their first attack. Units with an accelerated Special trigger and units with brave effects get their cooldown reduced by 1, while units with neither effect get their cooldown reduced by 2.

【Rally Spectrum】 is a very powerful effect that makes affected units trigger their Specials more reliably, improving their combat performance and potentially knocking out their foes due to the immediate Special trigger.

Tip the Scales! also allows Young Robin (M) to warp to a space adjacent to any ally within 5 spaces that has the 【Rally Spectrum】status, extending his range further than most units!

Young Robin (M) Weaknesses

Abysmal Res

Young Robin (M)'s Res stat is very low at only base 16, and this won't save him from powerful magic damage attacks.

Keep him away from foes that deal magic damage to ensure Robin survives combat.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Robin - Fated Vessel Only Appears as a 5 Star Hero!

Robin - Fated Vessel only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Robin - Fated Vessel if a 4 Star version is released!

Unlock Potential Tier List

Young Robin (M) - List of Skills

Weapons

Skill NameMightRangeEffectLearned At

Flux

42No Effect5★

Ruin

62No Effect5★

Fenrir

92No Effect5★

Fell War Tome

142Grants Spd+3.
If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills.
If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill NameEffectLearned At

Glowing Ember

(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★

Ignis

(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 5★

Passives

Skill NameEffectLearned At

Death Blow 1

If unit initiates combat, grants Atk +2 during combat.5★

Swift Sparrow 1

If unit initiates combat, grants Atk/Spd +2 during combat. 5★

Swift Sparrow 2

If unit initiates combat, grants Atk/Spd +4 during combat. 5★

Flash Sparrow

If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).5★

Magic Gambit 1

If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 4 (max 16%).5★

Magic Gambit 2

If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 7 (max 28%).5★

Magic Gambit 3

If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%).5★

Magic Gambit 4

If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%).5★

Tip the Scales!

At start of turn, if unit is within 2 spaces of an ally, grants 【Rally Spectrum】 to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with 【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat.
【Rally Spectrum】
Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerates); otherwise, X = 2). (That turn only.)
5★

Young Robin (M) as a Source Hero

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (95)

Value of Skills ★★★★★

Young Robin (M) has Flash Sparrow and Magic Gambit 4 as inheritable options.

You can acquire both skills with one copy of Young Robin (M) by inheriting Swift Sparrow 2 first from other units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Young Robin (M)?

Top tier hero. Must summon. 9

Votes

Summon if you need his/her hero archetype. 0

Votes

Summon if you like this hero. 5

Votes

Summon for his/her Skill Inheritance options. 1

Votes

Pass on this hero. 6

Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Young Robin (M) / Illustrations / Voice Actor / Quotes

How to Get Young Robin (M)

Obtained through a Special Summoning Event!

Young Robin (M) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
David Vincent
Illustrator nekomochi
Appears In

Fire Emblem Awakening

Illustration

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (96)

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (97)

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (98)

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (99)

FEH: Related Guides

Special Heroes: Double Vision

Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (100)

Heroes from Special Heroes - Double Vision
Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (101)Young Robin (M)
[9.0/10]
Young Robin (F)
[9.5/10]
Young Lissa
[9.0/10]
Young Emmeryn
[9.0/10]

See All Red Heroes

▶︎Return to the Red Heroes Page

All Types of Red Weapons

Close-Range Ranged
Sword Red Tome
Red Breath Red Dagger
Red Beast Red Bow
Young Robin (M) Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)
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